Combat is an auction system; You have actions and set up. Actions are the performance at the moment. While set up is blocking, dodging, etc., etc. Set up cost and action cost a setup point; you have 1 set up point and 1 action point. You have 1 movement point as well. AL (armor level) allows you to ignore an action coming at you; AL is the level your armor is at. The action against you must go above your AL; if it hits right on the dot on your AL for the check roll, then the action only deals half dmg while non-damage effects don't hit. Have you full cover and half cover; full cover gives +3 AL while half cover gives +1 AL. Pinning; you can pin down a lighter target and or the same weight as you. Unaware; an unaware target you can pull off a free action on so long you roll above the AL. Block energy; you have the energy you can burn that'll block effects and dmg; once out of block energy, you have to perform a full rest. You can double your movement speed in a sprint action; w...