Tools and equipment

 You have a wide set of tools at your disposal to help you; tools play a wide range of roles and there are overall synthetic class systems set in play to different equipment types.

Warrior - your muscle, back up just in case things go south, and often are your physical team player as well as heavy weapon user. Warrior types have primitive equipment to use as well and often come from cheaper dirt-poor backgrounds with a large set of tools being cheap.

Later on, Warriors can buy modifications to tech upgrade the old primitive tools.

Dagger - requires 4 strength - dmg D6 - melee range - 3 lbs weight - 25 credits

Short bow - requires 12 strength - dmg D6 - range 120 - 3 lbs weight - 50 credits

Long bow - requires 16 strength - dmg 2D6 - range 240 - 4 lbs weight - 75 credits

Arrows - 1 arrow = 1 credit

Warrior tools

Radio - a tool that can hear from 30 miles for distance over people on the same channel - 50 credits

Warrior vehicles - warrior vehicles are cheap/weak but can be modified later on

Bike - an ancient transportation device the primitives use to ride, you had to actually... pedal and exert effort! Just like the warriors do! Every movement action you make you have to roll in order to see if you're successful at riding a bike the check is a NIM check while peddling speed when success is based on your STR * 5 = ft distance. Most bikes come with breaks you press with your hand! - 1000 credits

Bike mods

Motor - add a motor to your scooter making it so you don't have to pedal but require fuel!

mind break - you're able to make the bike break with your mind! - 500 credits

Scooter - an ancient transportation device made for poor people to travel around on and some children playing on it for fun! This old-school technology is barbaric with using your foot on the ground instead! When successful on your STR check you can move STR * 2.5 = ft distance. You have to break with your foot, roll an STR check! - 500 credits 

Scooter mods

Scooter breaks - you have a psychical break you can use and not have to do an STR check. - 50 credits

Scooter booster - Help boost you by 100 ft, don't use your foot, requires fuel and a booster engine. - 100 credits

Scooter Booster engine - Used for your scooter booster - 50 credits - engine requires fuel every 30 miles to the gallon

Scooter engine - Help boost you by 25 ft, don't use your foot but you can, fuel required - 100 credits - 30 miles to the gallon

Mastermind - they're about planning, set up, and tactics. They're often the brains and the face of the role. Masterminds have equipment built for crowd control.

Grav-a-ton - the point at a target within 30 ft around a 30 ft by 30 ft area; if successful on hitting the target you'll pin the target down for D6 + MIN amount of seconds - 300 credits

Experiment - experiments have wacky equipment that can enhance their already insane abilities

Gunslinger - your wide arrange of ranged weapon user, often using snipers and far away weaponry to pin down the enemy position or even keep them far away.

Cam scope - this cam scope can be used for recording, set up the position of shots you want to take, and allows you to predict where a target is going to move at higher upgrades on this kind of attachment; can zoom in at 120 ft - 300 credits

Cam scope upgrades

Thermal sight - in this thermal mode you're able to see the heat signature of the target - 100 credits

Other - other is just equipment that is made for everyone.

Blue tooth microchip - This can be used within 120 miles of each other with no delay between users, they also use an encrypted stream of data that no one else can listen in on without it just being white noise - 300 credits

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