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XP systems

 Credits work as XP with buying better equipment and more upgrades. Feat XP system; when meeting goals earn feat XP that allows you to earn a new feat. Each time you buy a feat the XP cost of that feat goes up.

Backgrounds

 There is a number of different planets, places, etc that you're from. The given two backgrounds; major and minor background. Major background Gunsmith - you use to build and make weaponry that +5 arms man skill Scavenger - you have +5 perception digging through looking for goods Minor background Goon - you use to be the muscle for higher; a simple man just doing a job for money and not asking the question whether right or wrong; +5 skill points to any weapon-related skills. Gym beast - +2 strength; you worked out for every day of your life and you're a thick boy with muscles that'll crush anyone in your way!

Character Build

 Starting choosing elements for the build of your character. Choose 1 grand choice, one medium choice, and one small choice. Grand choice A. 500 credits B. 10 stat points C. 20 skill points Medium choice A. 250 credits B. 5 stat points C. 10 skill points Small choice A. 100 credits B. 2 stat points C. 5 skill points Choose 1 background as well

Tools and equipment

 You have a wide set of tools at your disposal to help you; tools play a wide range of roles and there are overall synthetic class systems set in play to different equipment types. Warrior - your muscle, back up just in case things go south, and often are your physical team player as well as heavy weapon user. Warrior types have primitive equipment to use as well and often come from cheaper dirt-poor backgrounds with a large set of tools being cheap. Later on, Warriors can buy modifications to tech upgrade the old primitive tools. Dagger - requires 4 strength - dmg D6 - melee range - 3 lbs weight - 25 credits Short bow - requires 12 strength - dmg D6 - range 120 - 3 lbs weight - 50 credits Long bow - requires 16 strength - dmg 2D6 - range 240 - 4 lbs weight - 75 credits Arrows - 1 arrow = 1 credit Warrior tools Radio - a tool that can hear from 30 miles for distance over people on the same channel - 50 credits Warrior vehicles - warrior vehicles are cheap/weak but can be modified l...

Combat

 Combat is an auction system; You have actions and set up. Actions are the performance at the moment. While set up is blocking, dodging, etc., etc. Set up cost and action cost a setup point; you have 1 set up point and 1 action point. You have 1 movement point as well. AL (armor level) allows you to ignore an action coming at you; AL is the level your armor is at. The action against you must go above your AL; if it hits right on the dot on your AL for the check roll, then the action only deals half dmg while non-damage effects don't hit. Have you full cover and half cover; full cover gives +3 AL while half cover gives +1 AL. Pinning; you can pin down a lighter target and or the same weight as you. Unaware; an unaware target you can pull off a free action on so long you roll above the AL. Block energy; you have the energy you can burn that'll block effects and dmg; once out of block energy, you have to perform a full rest. You can double your movement speed in a sprint action; w...

Check system

 Roll 2 D 10; before performing an action in order to see if you're able to perform the action.