Combat
Combat is an auction system;
You have actions and set up.
Actions are the performance at the moment. While set up is blocking, dodging, etc., etc.
Set up cost and action cost a setup point; you have 1 set up point and 1 action point. You have 1 movement point as well.
AL (armor level) allows you to ignore an action coming at you; AL is the level your armor is at. The action against you must go above your AL; if it hits right on the dot on your AL for the check roll, then the action only deals half dmg while non-damage effects don't hit.
Have you full cover and half cover; full cover gives +3 AL while half cover gives +1 AL.
Pinning; you can pin down a lighter target and or the same weight as you.
Unaware; an unaware target you can pull off a free action on so long you roll above the AL.
Block energy; you have the energy you can burn that'll block effects and dmg; once out of block energy, you have to perform a full rest.
You can double your movement speed in a sprint action; when performing a sprint action, you're open to attacks and cannot perform any other actions as you're running across.
Blinded
When blinding a target, they become unaware of you unless you're making noise and a blinded creature has half AL in use.
When throwing a weapon add your STR behind the thrown weapon but a steady aimed thrown item adds NIM and gain +1 modifier to the throwing weapon.
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